Caverns of Thracia () – The Original Classic Adventure by Paul Jaquays, with new maps and editing by Bob Bledsaw III. Designed for. Caverns Of Thracia – A Lost Civilization Beneath the lost ruins of Thracia are the vast caverns of a once great civilization. While a death c. Item Code: WW Title: Caverns of Thracia. Type: Scenario. System: d20 Dungeons & Dragons. Author(s): James Collura, Paul Jaquays, Scott Greene.
|Published (Last):||13 June 2011|
|PDF File Size:||10.91 Mb|
|ePub File Size:||3.32 Mb|
|Price:||Free* [*Free Regsitration Required]|
Guest Review: Caverns of Thracia – Multiverse
The upper levels are for low-level characters; thrcia levels are more difficult. I’ve always wanted to try this one out. Mon, 30 Mar Saturday, February 21,3: Steve Jackson Games I keep meaning to throw up reviews of the M-series of modules on my own blog.
I have the Nec version; by 3e standards it’s very light on 3e stats since MM monsters are justed listed as eg “6 gnolls hp 6”. Cam Banks and the Faverns of Cortex.
Guest Review: Caverns of Thracia
Foster December 31, at 1: I mean, they must have noticed the lethality when they were first playing, right? By flipping and rotating them, you can get a pretty wide variety of terrain configurations. I never owned any of the Master series modules. Which, as I noted, is probably because the section is poorly written.
Hmm gonna have to scout up a pdf of this adventures sounds really cool. Plus the paper gets wrinkled, or tbracia. And concluding that players should fairly get to arbitrarily decide which and how many languages they speak is, IMO, perverse.
My Ptolus campaign is an excellent example of that: Combined with wandering monsters, this turns time into a meaningful resource that they have to manage. I’ve seen several comments to that effect regarding the current crop of 4e adventures, and it’s a trend I’d like to reversed.
The Caverns of Thracia is very non-linear; there is no “right” way to explore its depths and no central “set piece” locations.
If they want to be more precise than that, they need to pace it out or measure it. The caverns are now in the hands of the minotaur king, except for a small part of the first level, still controlled by the worshippers of Thanatos. The First Foray Part 3: Wednesday, April 01,8: The fact that there are two opposing sides in the caverns opens up the possibility of the players allying themselves with thraca of the sides.
The Alexandrian » OD&D in the Caverns of Thracia
It was amusing at first, but then I just got fed up, took their paper, and drew what it was supposed to daverns like on it. The maps are amazing and they contribute heavily to what makes this module the masterpiece that it is.
Wednesday, February 25,1: The Caverns of Thracia is an adventure for fantasy role-playing games published by Judges Guild in That was the beginning of the end for player mapping.
Views Read Edit View history. But I caerns agree with the points Leland makes. In my Ptolus campaign, I just draw out every single inch thracka the dungeon crawl on my very large Chessex battlemap. He is currently resting up before a huge convention adventure soon to come! Mail will not be published required. Monday, March 30,5: From the sounds of things, it came down to how competent you were at making simple and logical rules additions and changes to keep up with your players.
Personally, I’m of the opinion that having one’s reach exceed one’s grasp is a good thing, particularly in creative endeavors, but I suspect that you’ve identified a very reason problem that occurred as the hobby became cavenrs “professional” and the mentor culture of early gaming disappeared. By the way, one-half of all dwarfs speak a language beyond their native one.
Monday, March 30,1: